

The important thing about Colony Wars is that this game, unlike all those others, was created from the ground up for PlayStation rather than beginning life on a personal computer.


The scenarios and ships presented here don’t break much new ground, especially for anyone who’s spent any amount of time with LucasArts classics like X-Wing, but that doesn’t really matter. Colony Wars (Psygnosis, 1997)Ĭolony Wars represented Sony’s entrée into the space sim genre, a fresh take on the likes of Elite, Star Control and Wing Commander. Omelets and eggs, and all that.Ĭolony Wars Psygnosis 19. Well, at least until you get to the part where you find out all the characters you loved in Chrono Trigger are now dead. Multiple routes through the story ensure the composition of the player’s party (built of dozens of recruitable weirdos hiding throughout the world) changes every time, and the stunning music and gorgeous (if choppy) visuals make the game an absolute delight. It rewards players who come to terms with its intricate battle system, in which every action you take and even the party you assemble has a consequence - though you can always run away, even from boss battles, if things don’t go your way. Look beyond the controversial slap-to-the-fan’s-faces story connections to its classic Super NES predecessor and you’ll find one of the most innovative role-playing experiences ever to appear on a console.Įverything about Chrono Cross speaks to a game whose creators decided to challenge RPG dogma at each step. The Final Fantasy games were Square’s heavy hitters on PlayStation, but it’s this semi-sequel to Chrono Trigger that shows the company at its experimental 32-bit best. Chrono Cross Square/Square Electronic Arts 20.
